Events
  • Lucas Blalock (b. 1978, Asheville, North Carolina, USA) lives and works in Brooklyn, New York. He earned a BA from Bard College (2002), attended the Skowhegan School of Painting and Sculpture (2011), and is an MFA candidate at UCLA (2013).

  • Daniel Mendel-Black has exhibited widely in the U.S. and abroad. Recent shows include Pretty Lips Are Red at China Art Objects Galleries in Los Angeles, and André Butzer, Marcel Hüppauff, Daniel Mendel-Black, Philipp Schwalb at Galerie Bernd Kugler in Innsbruck, Austria. Mendel-Black’s work is represented in a number of public collections.

  • Tim Walsh, is the inventor of the board game Blurt!, which sold more than a milion copies. Tim has lincesned toy and game concepts to Hasbro, Mattel, Brio, Educational Insights, Imagine Entertaiment, and others. Be inspired and entertained by the stories behind the creation of blockbuster toys and games.

     

  • Tim Davis's wry photographs find the sublime in the quotidian. Whether shooting an abandoned pair of sneakers, the streets of a nameless suburb, or the corner of a framed painting in a museum, Davis captures the peripheral, everyday beauty of our daily life.

  • James Hannaham

    Jan 25| Lectures
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    James Hannaham is the author of the novels Delicious Foods, which won the 2016 PEN/Faulkner Award, and God Says No, a Stonewall Honor Book and a Lambda Literary Award finalist.

  • Opening Reception and Acoustic Event: “Tuning the Room” lead by Gregory Lenczycki and Ken Goerres. Gastronomic tuning tastings and elixirs provided by Eden Batki.
     

  • The measure and alterations of Craycroft’s “room tuning” are framed in relation to its setting within the art gallery of an art school. In the wake of the U.S. presidential election, and in anticipation of the exhibition runtime falling during the first months of the new administration, Tuning the Room is a proposal to pay attention to the role that art and art education play in how voices are heard.

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Derek Thompson

Derek Thompson

 

Derek Thompson (’94) first learned to tell stories in his major, Illustration. Many years later, as storyboardist for Pixar’s WALL-E, he and his team turned out more than 157,00 drawings. His early career included stints as a freelancer at Electronic Arts, Dark Horse Comics and Maverick Studios before he joined Industrial Light and Magic, and then Pixar in 2005. He finds the collective studio experience exciting, stating “The storyboard artist has to wear a lot of hats, thinking like a director, actor, editor, cinematographer, production designer, art director, and more. Then you have to be able to draw your ideas to communicate them.”

Since the age of five, Thompson has been obsessed with drawing dinosaurs and monsters. In a recent workshop on character and creature development he led with more than 150 Otis students, the topic was the psychology of fear. He reviewed the students’ sketches of aliens, bugs, and dark closets, and explored with them ways to create pathos and emotional responses using characters and narrative.

photo: Debby Coleman 
           

 

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