Events
  • Tim Walsh, is the inventor of the board game Blurt!, which sold more than a milion copies. Tim has lincesned toy and game concepts to Hasbro, Mattel, Brio, Educational Insights, Imagine Entertaiment, and others. Be inspired and entertained by the stories behind the creation of blockbuster toys and games.

     

  • Todd Bradford Richmond presents a solo exhibition of new paintings and installation for his Graduate Thesis at The Bolsky Gallery, Otis College of Art & Design, on view January 22 to February 1, 2017 (closes at 12noon on Feb 1). There will be an artist reception on Saturday, January 28, 2-6pm.

  • Tim Davis's wry photographs find the sublime in the quotidian. Whether shooting an abandoned pair of sneakers, the streets of a nameless suburb, or the corner of a framed painting in a museum, Davis captures the peripheral, everyday beauty of our daily life.

  • Otis College of Art and Design and The Art and Design Department at CSUDH will be partnering to bring two Ceramics Artist, Diego Romero ('90) and Michael Sherrill to give a guest lecture and workshop demonstration to take place at both campuses in conjunction with the 73rd Scripps Ceramic Annua, curated by Joan Takayama-Ogawa (Otis College Faculty member).

  • Workshop at Otis College campus with ceramic artist, Michael Sherrill.

  • James Hannaham

    Jan 25| Lectures
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    James Hannaham is the author of the novels Delicious Foods, which won the 2016 PEN/Faulkner Award, and God Says No, a Stonewall Honor Book and a Lambda Literary Award finalist.

  • The Rodina will present Designing the Leadership, a workshop on action, graphic design and critical thinking. The Rodina was founded in 2011 by Czech-born, Amsterdam-based designers Tereza and Vit Ruller. The studio specialises in video, interactive, installations and visual identities. 

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Meleina Mayhew

Meleina MayhewMeleina MayhewMeleina Mayhew

 

Since graduating from Otis in 2000, Melaina Mayhew (’00, Toy Design) has worked with many of the leaders in the toy industry, including Mattel, Lego, Applause, and Equity Marketing. She also worked on an array of character licenses such as Hello Kitty, Sesame Street, Scooby-Doo, Finding Nemo and other Disney properties.

While at Nakajima USA, she led a team of designers that developed stationery, gifts, jewelry and fashion accessories for the Sanrio stores. She also worked with Gwen Stefani to launch a line of the popular Hello Kitty-inspired accessories for Harajuku Lovers. She has largely been responsible for overseeing the US product strategy. Her work has involved extensive travel: to New York, Hong Kong, Shenzen, Shanghai, Quingdao, Seoul, and Tokyo, building relationships with factories and solving development issues.

Since 2007, she has been freelancing and consulting for girls’ and women's personalized jewelry, revamping a cat food brand, and helping to launch an empowering accessories line.

Mayhew says that in her design process “ I scour the internet, looking at retailer sites, what DIY people are doing, and at runway fashion show images. I'll shop where my consumer shops. I skim magazines related to the subject."

http://meleina.com/

 

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