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  • Otis Fine Arts hosts a Visiting Artist lecture series featuring John Houck, a Los Angeles-based artist. Read more about him here.
    Contact: Soo Kim, skim@otis.edu
  • Jesse Benson (b. 1978) is an artist based in Los Angeles. Benson's complex practice is driven by the perversion of roles and representation that characterize his generational moment. In obsessively "skillful" objects like the Bureau Paintings, Catalog Page Paintings, Future Sculptures, and Repaintings, Benson constantly questions the authenticity of the document, the function of style, and the value of both art and artist. Benson is equally committed to a curatorial/organizational practice that openly overlaps and inspires his object production.

  • The Architecture/Landscape/Interiors Department at OTIS College of Art and Design is pleased to announce a lecture by Nick SeierupPrincipal | Design Director of Perkins+Will, Los Angeles, on Thursday, December 3, 2015.


  • Marisa Silver is the author most recently of the New York Times bestselling novel Mary Coin. Her other books include the novels No Direction Home and The God of War (a finalist for a Los Angeles Times Book Prize), as well as two story collections, Babe in Paradise and Alone with You. Her work has appeared in The New Yorker and been included in many anthologies, including The Best American Short Stories and The O. Henry Prize Stories. Silver lives in Los Angeles.

  • Jesse Lerner is a filmmaker based in Los Angeles.  His short films Natives (1991, with Scott Sterling), T.S.H. (2004) and Magnavoz (2006) and the feature-length experimental documentaries Frontierland/Fronterilandia (1995, with Rubén Ortiz-Torres), Ruins (1999) The American Egypt (2001), Atomic Sublime (2010) and The Absent Stone (2013, with Sandra Rozental) have won numerous prizes at film festivals in the United States, Latin America and Japan.

  • Otis faculty member Dana Berman Duff will present a program of short 16mm and digital films in her "Catalogue" series.

  • Performing the Grid is an exhibition that brings together an intergenerational group of artists and cultural producers that utilize the grid as a performative strategy to examine, challenge and position philosophical, political, social, domestic, corporeal, and mythical perspectives. Rosalind Kraus famously wrote that the grid “functions to declare the modernity of modern art” in her 1979 essay, Grids.


The Art of Getting There

Video games. Fine art. Two mediums usually considered worlds apart.

Enter Journey . A first person, online adventure that bridges the gap. A game that doesn’t hinge on shoot ‘em up or brute violence tactics. Instead, it is an interactive parable. A quest not only to reach a destination, but also to discover who you are as well as your place and purpose.

The visual world of Journey came from Otis Digital Media alumnus Matt Nava. Nava decided to move away from the hyperrealism prevalent in gaming today. Instead, he built a world of creativity and imagination—where imagery became the narrative and aesthetics the emotion.

The game has landed on almost every “best of” gaming list imaginable. It became the fastest-selling game on PlayStation Network in North America and even won a Grammy nomination—a first for video games. The game was a hit, but beyond the commercial and critical reception, it is clearly ammunition in the battle to establish games as legitimate art.

At Otis, the lines between disciplines are blurred—your studies in fine arts and digital media can become one stunning experience—allowing you not only to compete in the cultural landscape, but also to shape it.

Learn more about Digital Media at Otis