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Events
  • Otis Fine Arts hosts a Visiting Artist lecture series featuring Matthew Brandt, a Los Angeles-based artist. Read more about him here.
    Contact: Soo Kim, skim@otis.edu
  • Otis Fine Arts hosts a Visiting Artist lecture series featuring Kerry Tribe, an artist working primarily in film, video, and installation. Read more about her here
     
    Contact: Soo Kim, skim@otis.edu
  • You are invited to a Movies that Matter Special Screening of the powerful new film shaping the debate about rape on college campuses, The Hunting Ground, on Tuesday, September 15 at 7:15 PM in the Otis Forum.  The Hunting Ground is a startling exposé of sexual assaults on U.S. colleges, institutional cover-ups and the brutal social toll on the victims and their families from the Academy Award-nominated filmmaking team of Kirby Dick and Amy Ziering.
  • Otis Books is pleased to publish Tim Erickson’s debut collection of poetry, Egopolis, a textual journey through destruction, resistance, city, and the Ego, from ancient times to the present day. Erickson’s work has appeared in the Chicago Review, Western Humanities Review, and the Salt Anthology of New Writing. He lives in Salt Lake City.

  • The Architecture/Landscape/Interiors Department at OTIS College of Art and Design is pleased to announce a lecture by 

  • Otis Fine Arts hosts a Visiting Artist lecture series featuring Hassan Khan, an artist who lives and works in Cairo, Egypt. Read more about him here.

     

    Contact: Soo Kim, skim@otis.edu

  • Otis Graduate Writing students will read from their works-in-progress.

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The Art of Getting There

Video games. Fine art. Two mediums usually considered worlds apart.

Enter Journey . A first person, online adventure that bridges the gap. A game that doesn’t hinge on shoot ‘em up or brute violence tactics. Instead, it is an interactive parable. A quest not only to reach a destination, but also to discover who you are as well as your place and purpose.

The visual world of Journey came from Otis Digital Media alumnus Matt Nava. Nava decided to move away from the hyperrealism prevalent in gaming today. Instead, he built a world of creativity and imagination—where imagery became the narrative and aesthetics the emotion.

The game has landed on almost every “best of” gaming list imaginable. It became the fastest-selling game on PlayStation Network in North America and even won a Grammy nomination—a first for video games. The game was a hit, but beyond the commercial and critical reception, it is clearly ammunition in the battle to establish games as legitimate art.

At Otis, the lines between disciplines are blurred—your studies in fine arts and digital media can become one stunning experience—allowing you not only to compete in the cultural landscape, but also to shape it.

Learn more about Digital Media at Otis