Events
  • Tim Walsh, is the inventor of the board game Blurt!, which sold more than a milion copies. Tim has lincesned toy and game concepts to Hasbro, Mattel, Brio, Educational Insights, Imagine Entertaiment, and others. Be inspired and entertained by the stories behind the creation of blockbuster toys and games.

     

  • Todd Bradford Richmond presents a solo exhibition of new paintings and installation for his Graduate Thesis at The Bolsky Gallery, Otis College of Art & Design, on view January 22 to February 1, 2017 (closes at 12noon on Feb 1). There will be an artist reception on Saturday, January 28, 2-6pm.

  • Tim Davis's wry photographs find the sublime in the quotidian. Whether shooting an abandoned pair of sneakers, the streets of a nameless suburb, or the corner of a framed painting in a museum, Davis captures the peripheral, everyday beauty of our daily life.

  • Otis College of Art and Design and The Art and Design Department at CSUDH will be partnering to bring two Ceramics Artist, Diego Romero ('90) and Michael Sherrill to give a guest lecture and workshop demonstration to take place at both campuses in conjunction with the 73rd Scripps Ceramic Annua, curated by Joan Takayama-Ogawa (Otis College Faculty member).

  • Workshop at Otis College campus with ceramic artist, Michael Sherrill.

  • James Hannaham

    Jan 25| Lectures
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    James Hannaham is the author of the novels Delicious Foods, which won the 2016 PEN/Faulkner Award, and God Says No, a Stonewall Honor Book and a Lambda Literary Award finalist.

  • The Rodina will present Designing the Leadership, a workshop on action, graphic design and critical thinking. The Rodina was founded in 2011 by Czech-born, Amsterdam-based designers Tereza and Vit Ruller. The studio specialises in video, interactive, installations and visual identities. 

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Illustration Alumnus Cole Moss

Dec 16, 2013
Spotlight Category: Alumni

Cole Moss (’11 Communication Arts) started Unicorn Industries/Grey Rainbow as chief illustrator, primary concept developer, full-time researcher, and resident fool.

I make projects that are for adults, but can be understood by children. My thought was that I would keep making work about things that interested me, and naturally, if the idea was worthy of discussion, the project would gather its own audience within a reasonable spectrum. With each subsequent project, I work to alienate myself while attracting a stronger, hopefully hungrier audience.
For example, Sunday, February 26: losing sleep, mid-afternoon runs, close proximity to a quality blender, opportunity to work relatively clothed for weeks on end, developing new constraints to keep myself productive, and the loss of apprehension when it comes to choosing socks that match.
I am always doing my best impression of a factory, while trying to not think about the smokestacks of others.

I took a road trip through northern California, and a friend asked me what I did to promote my work. One evening, tucked away in a run-down 1970′s strip motel, I pulled up a few humor sites that I had initially missed and sent a few cold promotional emails to them. A few days later, I was standing in line at LAX heading back to Missouri. I feel a buzz in my pocket and it’s a text message from a friend saying that my book was on the front page of a really large social news aggregate website called Reddit. One of the websites that I had emailed put my book on their blog, and it was picked up by a handful of other sites immediately. From one little email to a humor website, the floodgates opened. Within the week, I had over 200,000 visitors to my website, and by the end of the month I had offers from a handful of great publishers to produce my book. (for sale on Amazon, or at Barnes and Noble or Urban Outfitters.)
Otis gave me the opportunity to explore every whim and passing fancy. It allowed me the chance to delude myself, rationalize my actual skill set, and then proceed to make things that, in their outward appearance, seem relevant to society.

 

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