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Events
  • Charlotte Cotton

    “Photography is Magic!”

     

  • Lucy Orta (b. Sutton Coldfield, UK, 1966) and Jorge Orta (b. Rosario, Argentina, 1953) founded Studio Orta in 1991. Lucy + Jorge Orta’s collaborative practice focuses on the social and ecological factors of environmental sustainability to realise major bodies of work employing drawing, sculpture, installation, object making, couture, painting and silkscreen printing, as well staging workshops, ephemeral interventions and performances.

  • Otis Community Banquet

    Oct 22| Special Event
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    In conjunction with the exhibition Food - Water - Life / Lucy + Jorge Orta
    Wednesday, October 22 | Bobrow Green
    11:30am – 12:30pm: Banquet for participating classes
    12:30 – 1:15pm: Open to Otis Community to view class projects created for Banquet, and sample soup and fruit-infused water

  • Graduate Fine Arts, Visiting Artist Lecture Series presents artists Lucy + Jorge Orta.

    Thursday, October 23rd, 10am

    Graduate Studios: 10455 Jefferson Blvd Culver City CA 90230

  • Artists Lucy + Jorge Orta in conversation with the curators Ginger Gregg Duggan and Judith Hoos Fox of the traveling exhibition Food - Water - Life / Lucy + Jorge Orta. The conversation is followed by a reception. Food - Water - Life / Lucy + Jorge Orta is on view in the Ben Maltz Gallery through December 6, 2014.

  • JP Munro

    Oct 28| Lectures
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    Born 1975, Inglewood, CA. Lives and works in Los Angeles, CA.

    chinaartobjects.com/artists/jp-munro/

  • Minor Declaration

    Oct 29| Student Event
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    Highly Recommended for Sophomores

O-Tube

Digital Media

Special effects supervisor Jim Rygiel

Jim describes his training in fine arts, and his belief in the integration of visuals that is at the heart of designing for special effects. This video requires Javascript to play.

Michael Wright

Senior Studio Electives

 

Students may select 2 units in the Fall Semester and 4 units in the Spring Semester.

 

Students may select from a wide range of studio elective courses listed below:

 

Independent Study

DGMD999    1-6 credits

Advanced Concept Development

Develops the creative and problem solving skills needed to be an effective artist and designer. Regardless of their area of concentration, students learn techniques for overcoming creative block. Students learn the skills needed to either lead a team or participate as an effective member of a creative team.

Advanced Tools and Techniques

Students extend their expertise and knowledge in one of these areas: motion graphics, character animation, filmmaking, or visual effects.

Practicum in Media Technologies

“It’s the artist, not the software.” While students work a great deal with many programs, their value to employers comes from their skills as artists and designers, coupled with their “people skills.” In this course, students extend their skills in creating pieces that show off their talents.

Business Seminar I/II

This course provides a practical introduction to skills for acquiring and keeping a job, as well as the processes for developing a freelance business. Students learn presentation techniques and practical business concepts, from accounting and personal finances to business communications and networking.

Senior Thesis

Students develop their own final projects. Class and professional critiques help students develop their work, while learning from the creative processes of their classmates. Students collect their work from drawing classes, their storyboards, and other parts of the creative process, to be used as windows into their personal working styles.

Thesis Preparation

Students are given the time to work on their senior projects. Storytelling, storyboarding, and other issues are discussed in relationship to students’ personal or group projects. Critiques are a vital part of this process and assist the students in understanding their own creative processes, as well as those of others.

Perspectives in Entertainment & Technology

This course is a lecture series exploring all aspects of entertainment and technology development and its impact on the visual and visceral arts. Different sections are offered each semester, dealing with film, visual effects, type design, or other special topics.

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