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Events
  • Nancy Lupo

    Apr 21| Lectures
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    Nancy Lupo is a Los Angeles based artist who has attended Flagstaff Arts and Leadership Academy, Pratt Institute, Cooper Union School for the Advancement of Science and Art, and École Nationale Superiérieur des Beaux-Arts in Paris, France. 

     

    Learn more about the artist here.

  • LA/LA: Place and Practice is a two-day symposium organized by Scripps College, the Getty Foundation, the Getty Research Institute, and The San Diego Museum of Art in conjunction with Pacific Standard Time: LA/LA an initiative led by the Getty. Supported by a grant from the Getty Foundation, this two-day event will be held at The San Diego Museum of Art on Saturday, May 2, 2015 and at the Getty Center on Monday, May 4, 2015. RSVP here.

  • 33rd Annual Scholarship Benefit and Fashion Show

    Saturday, May 2, 2015
    6:30pm
    The Beverly Hilton
    Cocktails, Dinner, and Runway Fashion Show

  • LA/LA: Place and Practice is a two-day symposium organized by Scripps College, the Getty Foundation, the Getty Research Institute, and The San Diego Museum of Art in conjunction with Pacific Standard Time: LA/LA an initiative led by the Getty. Supported by a grant from the Getty Foundation, this two-day event will be held at The San Diego Museum of Art on Saturday, May 2, 2015 and at the Getty Center on Monday, May 4, 2015. RSVP here.

  • On the Roof

    May 05| Exhibition
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    Graduate Fine Arts Final Exhibition featuring work by

    Soo Yun Jun 
    Delia Perez Salinas Tijerina 
    Yasmin Than
    Sean Cully
    Rachel Indergaard 
    Kristy Baltezore 
    Angie Kim 

  • View work by the next generation of creative professionals in

    Architecture/Landscape/Interiors
    Communication Arts: Advertising Design, Graphic Design, Illustration
    Digital Media: Animation, Game & Entertainment Design, Motion Design
    Fashion Design: Costume Design
    Fine Arts: Painting, Photography, Sculpture/New Genres
    Product Design
    Toy Design

    Graduate Fine Arts

  • View work by the next generation of creative professionals in

    Architecture/Landscape/Interiors
    Communication Arts: Advertising Design, Graphic Design, Illustration
    Digital Media: Animation, Game & Entertainment Design, Motion Design
    Fashion Design: Costume Design
    Fine Arts: Painting, Photography, Sculpture/New Genres
    Product Design
    Toy Design

    Graduate Fine Arts

O-Tube

Digital Media

Advanced Tools and Techniques

Students extend their expertise and knowledge in one of these areas: motion graphics, character animation, filmmaking, or visual effects.

Practicum in Media Technologies

“It’s the artist, not the software.” While students work a great deal with many programs, their value to employers comes from their skills as artists and designers, coupled with their “people skills.” In this course, students extend their skills in creating pieces that show off their talents.

Business Seminar I/II

This course provides a practical introduction to skills for acquiring and keeping a job, as well as the processes for developing a freelance business. Students learn presentation techniques and practical business concepts, from accounting and personal finances to business communications and networking.

Senior Thesis

Students develop their own final projects. Class and professional critiques help students develop their work, while learning from the creative processes of their classmates. Students collect their work from drawing classes, their storyboards, and other parts of the creative process, to be used as windows into their personal working styles.

Thesis Preparation

Students are given the time to work on their senior projects. Storytelling, storyboarding, and other issues are discussed in relationship to students’ personal or group projects. Critiques are a vital part of this process and assist the students in understanding their own creative processes, as well as those of others.

Perspectives in Entertainment & Technology

This course is a lecture series exploring all aspects of entertainment and technology development and its impact on the visual and visceral arts. Different sections are offered each semester, dealing with film, visual effects, type design, or other special topics.

Visual Effects I/II

Learn the methods for traditional visual effects. Morphing, resolution and resolution matching, working with layers, and wire removal are covered in the first semester. In the second semester, students use compositing techniques and effects to weave synthetic objects and characters into digital scenes.

 

Advanced Visual Effects

DGMD331    3 credits

This class will cover the 3D interface in Nuke, some effects animation, 3D Camera Projection in Maya, and the creation of Stereoscopy.

 

Advanced 3D Animation

Bringing a character to life implies more than simply making an object move. Expression, gesture, appearance, and reaction/response are all determined by personality and psychology. This course examines the traditional skills 2D animators have long used to create life-like characters, and reveals the computer-generated techniques that are available today.

3D Modeling and Animation

Having learned the basics, students now explore methods that give life to the models they create or adapt from the College’s extensive library. Animators and modelers learn about the uses and constraints applicable to 3D in films, television, and video games.

Media in Motion III/IV

The art and design of motion graphics is investigated in depth. Students explore the world of broadcast design, and the use of motion graphics for a variety of purposes.

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