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Events
  • Angie Kim

    MFA Exhibition: SAME

    Reception Thursday, Feb 6th, 6-9 pm

  • Amy Adler

    Feb 03| Lectures
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    Amy Adler graduated from Cooper Union and received an MFA in Visual Art from UCLA and an MFA in Cinematic Arts from USC. She has had one person shows at the Museum of Contemporary Art Los Angeles, the Museum of Contemporary Art San Diego and The Aspen Art Museum as well as galleries worldwide. 
     
  • same / mfa THESIS EXHIBITION 



    Angie Kim

    Exhibition, February 2 - 8, 2015 

    Reception, February 5, 6:00 - 9:00pm
 

    
Map of Location

     
  • Walk-thru the exhibition Shhhh led by the artist Angie Bray. Gain insight into Bray's work and to the exhibition, and hear about her process, materials, and philosophies on art-making and on quieting, listening, and looking.

  • Alex Israel

    Feb 10| Lectures
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    The work of Alex Israel is deeply entwined with his hometown of Los Angeles. The artist creates art that riffs on Hollywood culture and the cult of celebrity. His first major body of work consisted of rented studio props, transformed into readymades by their placement in the gallery—some blatantly obvious in their artificiality. He gave celebrities the same treatment in the video series “As It Lays”, video portraits based on campy TV talk shows.
  • Menno Cruijsen, Lava Design
    February 12, 12:30-1:30, Ahmanson 6th floor

    Lava was founded in 1990 by creative director Hans Wolbers (the Netherlands, 1965). The current team consists of 10 talented designers and three projectmanagers. The agency is focused on creative strategy, editorial design and dynamic identities.

    http://www.lava.nl

  • MAKING SENSE / Thesis Exhibition 



    Exhibition, February 16 - 21, 2015 

    Reception, February  19, 6:00 - 9:00pm
 

    
Map of Location

     

    

Website: www.rachelwolfe.com | Blog: howlya.tumblr.com

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Business Seminar I/II

This course provides a practical introduction to skills for acquiring and keeping a job, as well as the processes for developing a freelance business. Students learn presentation techniques and practical business concepts, from accounting and personal finances to business communications and networking.

Senior Thesis

Students develop their own final projects. Class and professional critiques help students develop their work, while learning from the creative processes of their classmates. Students collect their work from drawing classes, their storyboards, and other parts of the creative process, to be used as windows into their personal working styles.

Thesis Preparation

Students are given the time to work on their senior projects. Storytelling, storyboarding, and other issues are discussed in relationship to students’ personal or group projects. Critiques are a vital part of this process and assist the students in understanding their own creative processes, as well as those of others.

Perspectives in Entertainment & Technology

This course is a lecture series exploring all aspects of entertainment and technology development and its impact on the visual and visceral arts. Different sections are offered each semester, dealing with film, visual effects, type design, or other special topics.

Visual Effects I/II

Learn the methods for traditional visual effects. Morphing, resolution and resolution matching, working with layers, and wire removal are covered in the first semester. In the second semester, students use compositing techniques and effects to weave synthetic objects and characters into digital scenes.

 

Advanced Visual Effects

DGMD331    3 credits

This class will cover the 3D interface in Nuke, some effects animation, 3D Camera Projection in Maya, and the creation of Stereoscopy.

 

Advanced 3D Animation

Bringing a character to life implies more than simply making an object move. Expression, gesture, appearance, and reaction/response are all determined by personality and psychology. This course examines the traditional skills 2D animators have long used to create life-like characters, and reveals the computer-generated techniques that are available today.

3D Modeling and Animation

Having learned the basics, students now explore methods that give life to the models they create or adapt from the College’s extensive library. Animators and modelers learn about the uses and constraints applicable to 3D in films, television, and video games.

Media in Motion III/IV

The art and design of motion graphics is investigated in depth. Students explore the world of broadcast design, and the use of motion graphics for a variety of purposes.

Sophomore Studio Electives

 

Students select 2 units in the Fall Semester and 2 units in the Spring Semester.

 

Students may select from a wide range of studio elective courses listed below:

 

Drawing Fantastic: The Creative Figure

DGMD 230    2 credits

Los Angeles’ top models are presented in dynamic poses. The sessions are theme oriented with an emphasis on story and action

 

Drawing the Fantastic for Films and Video

DGMD231    2 credits

Concept Development & Creativity

Students learn to apply research, critical analysis, brainstorming and improvisational techniques in order to create ideas for effective storytelling and communication, through motion graphics and animation.

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