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  • High&Low Bureau is a curatorial duo composed of Yael Messer and Gilad Reich. They curate exhibitions, film programs, performative events and publications, while engaging with a plethora of disciplines, media and modes of artistic expression.Their curatorial practice is dedicated to the exploration of artistic strategies that reflect on, and suggest alternatives to, specific social-political conditions.

  • Los Angeles is a city often described as having no center. Its art community has turned that "disadvantage" into an advantage and given itself a license for adventure. Organizations, galleries, and artists find decentralization to be an exciting option and they establish their addresses in unexpected neighborhoods and zones in the city and even beyond, in other cities and states. What are the challenges and advantages of this programmatic and conceptual strategy? What are the risks, to organization and audience alike? Is this necessary, and if so, is it sustainable?

  • Fritz Haeg

    Sep 25| Lectures
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    Image: Fritz Haeg, working to install the Edible Estate #12 garden in Budapest, 2012. Photo: Andras Kare.

    Graduate Fine Arts, Visiting Artist Lecture Series presents artist, Fritz Haeg.

    Thursday, September 25th 11:15am - 12:30pm

    Graduate Studios: 10455 Jefferson Blvd Culver City CA 90230

  • David Schafer

    Sep 30| Lectures
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    David Schafer is a visual and sound artist working in sculpture, sound, sound, performance, and works on paper. His work is concerned with the structures, translation, and intelligibility, of language and architecture. Schafer has shown nationally and internationally and has received several public commissions. Most recently he has had one-person shows at Studio10 gallery in Bushwick, Brooklyn, NY, and Glendale College Art Gallery, Glendale, CA.

  • Sarah Manguso

    Oct 01| Lectures
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    Sarah Manguso is the author, most recently, of The Guardians: An Elegy for a Friend, named one of the top ten books of the year by Salon. Her previous book, the memoir The Two Kinds of Decay, was named an Editors’ Choice by the New York Times Sunday Book Review and short-listed in the UK for the Wellcome Trust Book Prize and long-listed for the Royal Society Winton Prize. Her other books include the story collection Hard to Admit and Harder to Escape, and the poetry collections Siste Viator and The Captain Lands in Paradise.

  • Graduate Fine Arts, Visiting Artist Lecture Series presents artist, Jennifer Steinkamp.

    Thursday, October 2nd 11:15am - 12:30pm

    Graduate Studios: 10455 Jefferson Blvd Culver City CA 90230

     

  • Pae White

    Oct 07| Lectures
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    Pae White was born in 1963 in Pasadena, California. She lives and works in Los Angeles. She received her M.F.A. from Art Center College of Design in Pasadena and her B.A. from Scripps College in Claremont, California. She also studied at the Skowhegan School of Painting and Sculpture in Maine. Recent solo exhibition venues include Galerie Daniel Buchholz, Cologne; galleria francesca kaufmann, Milan; the Govett-Brewster Art Gallery, New Plymouth, New Zealand; the Contemporary Art Gallery, Vancouver; greengrassi, London; and 1301PE, Los Angeles.

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Digital Media

Advanced 3D Animation

Bringing a character to life implies more than simply making an object move. Expression, gesture, appearance, and reaction/response are all determined by personality and psychology. This course examines the traditional skills 2D animators have long used to create life-like characters, and reveals the computer-generated techniques that are available today.

3D Modeling and Animation

Having learned the basics, students now explore methods that give life to the models they create or adapt from the College’s extensive library. Animators and modelers learn about the uses and constraints applicable to 3D in films, television, and video games.

Media in Motion III/IV

The art and design of motion graphics is investigated in depth. Students explore the world of broadcast design, and the use of motion graphics for a variety of purposes.

Sophomore Studio Electives

 

Students select 2 units in the Fall Semester and 2 units in the Spring Semester.

 

Students may select from a wide range of studio elective courses listed below:

 

Drawing Fantastic: The Creative Figure

DGMD 230    2 credits

Los Angeles’ top models are presented in dynamic poses. The sessions are theme oriented with an emphasis on story and action

 

Drawing the Fantastic for Films and Video

DGMD231    2 credits

Concept Development & Creativity

Students learn to apply research, critical analysis, brainstorming and improvisational techniques in order to create ideas for effective storytelling and communication, through motion graphics and animation.

Type and Design Fundamentals

Students learn to use typography effectively as a design element and how to control the details of its use, both hallmarks of good designers. Design principles learned in the foundation year are reviewed as knowledge and experience in this area is extended.

This course may be susbstituted with Drawing the Fantastic for Films & TV (DGMD230)

Drawing the Fantastic for Films & TV

Los Angeles’ top models are presented in dynamic poses. The sessions are theme oriented with an emphasis on story and action.

This course may be substituted with Type and Design Fundamentals (DGMD340)

Studio Visits

Students research and visit various video game developers, special effects houses, post-production facilities, film and TV Studios, independent design houses, and freelancers, as an exposure to the positions available in the industry and the different cultures of these companies.

Perspectives in Stories, Technologies & Design

Lectures explore all aspects of design, technology, and the nature of the industries utilizing digital media, as well as an introduction to the occupations involved in these fields.

Basic 3–D for Storytellers

Introduces students to 3D animation. Students begin to learn about space and the principles of animation. They then proceed to 3D computer animation, with special emphasis on its use to communicate stories for film, television, and video games.

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