Events
  • Sandra Lim

    Mar 29| Lectures
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    Sandra Lim is the author of two collections of poetry, Loveliest Grotesque and The Wilderness, winner of the 2013 Barnard Women Poets Prize, selected by Louise Glück. Her work is also included in the anthologies Gurlesque, The Racial Imaginary, and Among Margins: An Anthology on Aesthetics. She has received fellowships from the MacDowell Colony, the Vermont Studio Center, and the Getty Research Institute.

  • Intern Recruitment Day

    Mar 30| Special Event
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    Continental breakfast will be from 8:00 – 8:45, interviews will take place from 9:00 am – 12:00 pm. Otis welcomes companies that are recruiting for Summer internships in the following areas: Architecture/Landscape/Interiors, Digital Media, Communications Arts, Fashion Design, Fine Arts, Product Design, Toy Design.
  • A quintessentially Los Angeles artist, Larry Johnson has worked for over 4 decades investigating the inherent contradictions between the shiny surfaces and underlying cynical logics of American culture. His works reference the languages of animation (especially the fantasy worlds of Walt Disney), graphic and commercial design, and advertising.

  • A limited number of tickets are available to FUN HOME, an emotionally charged and poignant family drama, inspired by the graphic novel of the same name by Alison Bechdel, in which she explores her coming out and the suicide of her domineering father Bruce. Sign up in the Office of Student Activities located in the Student Life Center Room 150E.

  • Edgar Arceneaux was born in Los Angeles in 1972. He investigates historical patterns through drawings, installations, and multimedia events, such as the reenactment of Ben Vereen’s tragically misunderstood blackface performance at Ronald Reagan’s 1981 Inaugural Gala.

  • The Architecture/Landscape/Interiors Department at Otis College of Art and Design is pleased to announce the George H. Scanlon Foundation Lecture REDUX.5 by Michiel Riedijk at MOCA.

     

    Michiel Riedijk regularly lectures at universities, cultural institutions and symposia worldwide. His theories and writings on architecture have gained international recognition from fellow architects and scholars. The work of Neutelings Riedijk Architects has received worldwide appreciation through numerous publications, international awards and exhibitions around the world. - Neutelings Riedijk Architects

O-Tube

Toy Design student experience

Sep 13, 2013
Nick Hayes
Spotlight Category: College
My experiences in Toy Design

- Nick Hayes, Game Designer at SpinMaster

I was 30 years old, married with one kid, and had just about finished six years in the Army when I realized what I wanted to do when I grew up. I wanted to design tabletop games. I had spent my entire childhood surrounded with games, playing and designing them. By my mid-twenties I had forgotten about my passion for games, but it was coming back in a big way. After years of doing what was necessary to get by, it was high time to start doing what I wanted. Time to get that dream job. So I began to research what it would take to become a toy or game designer. I eventually learned about Otis College of Art and Design in Los Angeles, one of only two schools that offers a bachelor’s degree in Toy Design (the other is the Fashion Institute of Technology in NYC). As soon as Uncle Sam let me loose, I moved the wife and kid to LA and registered for classes. That was four years ago. My time at Otis just ended this year and I’d like to tell you about the experience.

The Toy Design program at Otis is absolutely fantastic. Over the last four years I designed action figures, vehicles, plush, preschool toys, board games, and fashion dolls. I learned model making, package design, marketing, juvenile anatomy, child psychology, and game theory. I spent countless hours every semester developing my drawing skills. I learned 3D modeling. I improved my speaking and presentation skills by regularly presenting toy concepts to classmates and faculty. I was surrounded by like-minded, enthusiastic, and extremely talented people who kept me going when the sun was just beginning to peek over the horizon and I still hadn’t finished rendering my last few drawings.

But the experience was much more than just what I did. The curriculum and faculty made up the rest of it. Every single Otis Toy Design faculty member, from the part-time lecturers to the chair of the department, is either currently working in the toy industry or a toy industry veteran. Some of them are true veterans, designers who made the toys I played with as a child (and believe me, it was awesome getting to meet and learn from these guys). This means that every class is borne from first-hand knowledge of the day-to-day business at places like Mattel, Hasbro and others. This isn't theory, this is the real deal. And I wouldn't have known that if the Toy Design department hadn't bent over backwards to make sure every student in my class had an internship at a major toy company. I took an internship at Spin Master right after my sophomore year, and that experience more than any other made me realize that toy design is probably the best career out there. I would even go as far as to call it the bee’s knees.

So where am I now? I finally got that college degree (and two more kids). But best of all, I just accepted an offer as a game designer at Spin Master. That’s right, I landed my dream job. And I can tell you right now, I wouldn't be here today if it wasn't for those stellar four years at Otis.

 

Orginal article posted at Chitag.com, May 25, 2013.

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