Events
  • Shila Khatami

    Oct 04| Lectures
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    Though Shila Khatami’s paintings make use of pop cultural references—sometimes the titles quote Blondie or Cyndi Lauper lyrics—her works are ultimately about the tradition and material possibilities of painting. As the base for these works, Khatami uses readymade or manufactured objects found in common hardware stores, such as smooth sheets of aluminum, fiberboards, pegboards, and phonic isolation foam. Her painting process includes a wide range of non-traditional tools, like rubber bands and masking tape, and methods such as rolling, dripping, and scoring.

  • John Keene

    Oct 05| Lectures
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    John Keene is the author of the novels Annotations and Counternarratives, as well as several other works, including the poetry collection Seismosis, with artist Christopher Stackhouse, and a translation of Brazilian author Hilda Hilst's novel Letters from a Seducer. The recipient of a Whiting Award, Keene has been a member of the Dark Room Writers Collective and a Cave Canem fellow. He has served as the managing editor of Callaloo and taught at Northwestern. He currently teaches at Rutgers University-Newark and lives in New York.

  • Leonardo Bravo is an artist, curator, and educator and the Founder of Big City Forum. Big City Forum is an interdisciplinary project designed to explore the intersection between design-based creative disciplines (Design, Architecture, Urban Planning, etc) that take into account public space and the built environment. Big City Forum facilitates the exchange of ideas through gatherings, symposiums, exhibitions, and special events that promote forward-thinking projects and the individuals at the forefront of this vision.

  • Chris Coy

    Oct 11| Lectures
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    Chris Coy is an artist and filmmaker. His work has shown at the New Museum of Contemporary Art in New York, the Sundance Film Festival, the Utah Museum of Contemporary Art, the Netherlands Media Art Institute, and numerous international art festivals and exhibitions. He received his MFA from the University of Southern California in 2012. He is represented by Anat Ebgi, Los Angeles.

  • Professor Karen Tongson joined the USC faculty in English and Gender Studies in fall 2005. She received her Ph.D. in English from the University of California, Berkeley. Before coming to USC, Tongson held a University of California President's Postdoctoral Fellowship in Literature at UC San Diego, and a UC Humanities Research Institute (UCHRI) Residential Research Fellowship at UC Irvine.

  • Artist Polly Apfelbaum in conversation with David Pagel, within Apfelbaum's exhibition Face (Geometry) (Naked) Eyes.

     

  • Patrick Jackson studied at San Francisco Art Institute (BFA) and the University of Southern California (MFA). In May 2017, Patrick Jackson will have a solo exhibition at The Wattis Institute, San Francisco.

O-Tube

Toy Design student experience

Sep 13, 2013
Nick Hayes
Spotlight Category: College
My experiences in Toy Design

- Nick Hayes, Game Designer at SpinMaster

I was 30 years old, married with one kid, and had just about finished six years in the Army when I realized what I wanted to do when I grew up. I wanted to design tabletop games. I had spent my entire childhood surrounded with games, playing and designing them. By my mid-twenties I had forgotten about my passion for games, but it was coming back in a big way. After years of doing what was necessary to get by, it was high time to start doing what I wanted. Time to get that dream job. So I began to research what it would take to become a toy or game designer. I eventually learned about Otis College of Art and Design in Los Angeles, one of only two schools that offers a bachelor’s degree in Toy Design (the other is the Fashion Institute of Technology in NYC). As soon as Uncle Sam let me loose, I moved the wife and kid to LA and registered for classes. That was four years ago. My time at Otis just ended this year and I’d like to tell you about the experience.

The Toy Design program at Otis is absolutely fantastic. Over the last four years I designed action figures, vehicles, plush, preschool toys, board games, and fashion dolls. I learned model making, package design, marketing, juvenile anatomy, child psychology, and game theory. I spent countless hours every semester developing my drawing skills. I learned 3D modeling. I improved my speaking and presentation skills by regularly presenting toy concepts to classmates and faculty. I was surrounded by like-minded, enthusiastic, and extremely talented people who kept me going when the sun was just beginning to peek over the horizon and I still hadn’t finished rendering my last few drawings.

But the experience was much more than just what I did. The curriculum and faculty made up the rest of it. Every single Otis Toy Design faculty member, from the part-time lecturers to the chair of the department, is either currently working in the toy industry or a toy industry veteran. Some of them are true veterans, designers who made the toys I played with as a child (and believe me, it was awesome getting to meet and learn from these guys). This means that every class is borne from first-hand knowledge of the day-to-day business at places like Mattel, Hasbro and others. This isn't theory, this is the real deal. And I wouldn't have known that if the Toy Design department hadn't bent over backwards to make sure every student in my class had an internship at a major toy company. I took an internship at Spin Master right after my sophomore year, and that experience more than any other made me realize that toy design is probably the best career out there. I would even go as far as to call it the bee’s knees.

So where am I now? I finally got that college degree (and two more kids). But best of all, I just accepted an offer as a game designer at Spin Master. That’s right, I landed my dream job. And I can tell you right now, I wouldn't be here today if it wasn't for those stellar four years at Otis.

 

Orginal article posted at Chitag.com, May 25, 2013.

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Otis College Ranked 6th in Nation by The Economist