<?xml version="1.0" encoding="UTF-8"?><item href="/about/our-work/annual-exhibition/2024/olivia-glazier/index.html" dsn=""><featured/><pubDate>8/8/2024, 2:41:55 PM</pubDate><title>Olivia Glazier</title><exhibition_year>2024</exhibition_year><exhibition_title>Annual Exhibition</exhibition_title><exhibitor_name_first>Olivia</exhibitor_name_first><exhibitor_name_last>Glazier</exhibitor_name_last><exhibitor_department>BFA Game and Entertainment Design</exhibitor_department><exhibitor_portfolio>https://www.oglazier.com</exhibitor_portfolio><exhibitor_bio>My name is Olivia Glazier. I am a designer, a storyteller, and a collaborator. I want to create user-centered experiences and to visually communicate stories. I have developed my professional background through collaborative projects and freelancing. I am experienced in all aspects of ideation and concept creation, including thumbnails, color schemes, value/lighting, overall illustrations, and technical work within prop and environment design. I have experience with Maya, Unreal Engine, and the Adobe Suite.
</exhibitor_bio><exhibitor_bio_image><img src="/about/our-work/annual-exhibition/2024/olivia-glazier/images/picolivia-copy-350.webp" alt="Olivia Glazier"/></exhibitor_bio_image><exhibitor_thumb_image><img src="/about/our-work/annual-exhibition/2024/olivia-glazier/images/olivia-glazier-og-clover-room-300.webp" alt="Olivia Glazier"/></exhibitor_thumb_image></item>