<?xml version="1.0" encoding="UTF-8"?><item href="/about/our-work/annual-exhibition/2024/saul-ceniceros/index.html" dsn=""><featured/><pubDate>8/8/2024, 1:56:01 PM</pubDate><title>Saul Ceniceros</title><exhibition_year>2024</exhibition_year><exhibition_title>Annual Exhibition</exhibition_title><exhibitor_name_first>Saul</exhibitor_name_first><exhibitor_name_last>Ceniceros</exhibitor_name_last><exhibitor_department>BFA Game and Entertainment Design</exhibitor_department><exhibitor_portfolio>https://sceniceros.com</exhibitor_portfolio><exhibitor_bio>Hello, my name is Saul Ceniceros, and I am a Houdini FX artist and Compositor. I specialize in pre-rendered simulations and real-time FX, but I am also proficient with most 3D Pipelines, from modeling to compositing. Due to being a prior Computer Engineering student and prior Staff Sergeant in the U.S. Air Force, I lean more toward the technical arts. I am knowledgeable in several programming languages such as C++, C#, Python, and VEX, and my primary software are Houdini, Maya, Unreal Engine 5, and Nuke. </exhibitor_bio><exhibitor_bio_image><img src="/about/our-work/annual-exhibition/2024/saul-ceniceros/images/biopicturesaul1-350.webp" alt="Saul Ceniceros"/></exhibitor_bio_image><exhibitor_thumb_image><img src="/about/our-work/annual-exhibition/2024/saul-ceniceros/images/snip1-300.webp" alt="Saul Ceniceros"/></exhibitor_thumb_image></item>