Jenna Barnett

 
A key frame board of a diner colored with cool blues and grays. Toward the center, an android is framed by the light of a clear doorway, looking outside.
A key frame board of the android with a ghostly figure. Alma, the ghost, has her hand excitedly extended toward Logan as if to shake his hand, but Logan appears to be hesitant.
A key frame board of Alma clutching her head, screaming, and floating above two restaurant managers who are ducking away from her. Around her, electricity fills the air as the windows send glass shards inward to the diner.
A set of turnaround drawings for the character Logan, showing him from the front, three-quarter, side, three-quarter back, and back views.
A set of ten facial expressions for the character Logan, showing a range of emotions like joy, anger, sadness, shock, and contentment.
A set of poses displaying the character Logan in everyday activities, including carrying a tray with coffee cups, sitting both on the ground and on a chair, reacting to something surprising, and admiring the view as he walks.
A set of turnaround drawings for the character Alma, showing her from the front, three-quarter, side, three-quarter back, and back views.
A set of ten facial expressions for the character Alma, showing a range of emotions like joy, anger, sadness, shock, and contentment.
A set of poses displaying the character Alma in everyday activities, including dancing, lounging, and looking around.
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Jenna Barnett

Hello! I am an animator and storyboard artist currently living in Los Angeles, focused mainly on 2D animation for film and television. I also have a minor in Creative Writing and am both a Ryman Arts alumni and a Disney Imaginations semifinalist.

Logan and Alma is a concept for a hybrid 2D/3D animated short film about the "lives" of an android waiter and the ghost of a young girl as they become close friends. Here, at the beginning of the story, Logan exists entirely in 3D space and often feels isolated from the outside world.

Eventually, Logan meets up with Alma, who is animated with 2D techniques. At first, the two don't seem to get along well, but over time they learn that they are not so different from each other. In fact, they want the same thing: to leave behind the small diner they're trapped in and see the world for themselves.

Eventually, things start to look bleak for the duo - the diner's owners catch on to Logan and Alma's plot to leave and decide to take matters into their own hands. To save her friend from being set back to factory settings, Alma becomes a full-on poltergeist, changing the environment into a 2-Dimensional landscape and allowing Logan the opportunity to escape!

Logan's design was tough to nail down at first - he had to be more grounded and realistic to blend into the "real" world as we know it, but still be unique and likable. I found myself more inspired by real-world robots with minimalist designs found in grays and blues, and by the humanoid robots often seen in early sci-fi movies.

A set of ten facial expressions for the character Logan, showing a range of emotions like joy, anger, sadness, shock, and contentment.

A set of poses displaying the character Logan in everyday activities, including carrying a tray with coffee cups, sitting both on the ground and on a chair, reacting to something surprising, and admiring the view as he walks.

Alma's design was set very early on - in order to contrast Logan's clean lines and edges, her design is filled with circles and organic shapes with barely any points. She's bubbly and outgoing, and having her animated in 2D would lend herself to looking more cartoon-y, reminiscent of the older Disney and Warner Brothers cartoons. She exists in a whole different world from Logan, which is all the more satisfying when they come together.

A set of ten facial expressions for the character Alma, showing a range of emotions like joy, anger, sadness, shock, and contentment.

A set of poses displaying the character Alma in everyday activities, including dancing, lounging, and looking around.