I am Kelvin Tan, a concept artist graduate with a Bachelor of Fine Arts in Digital Media, specializing in environmental art. Highly adept at environmental concept design, I am also adaptable to various tasks such as matte painting, characters, creatures and prop design. I utilize a wide range of software and skills to execute my ideas, from sketching to painting, as well as 3D. I possess great proficiency at Photoshop, 3Dcoat, Zbrush, Blender and Modo. As an environmental concept designer, I believe that while characters tell the story, environments breathe life into the world, and makes it a truly immersive experience for the audience.
Environmental concept design focused on visualizing the architectural elements of Ecora’s Steppe people. Created in Blender and Photoshop.
Legends say the deflowered virgins revolted against the Lord of Reyenda and hunted him down to the marshlands where he met his end. Defanged and helpless, the evil shall pay for their crimes. Created in Photoshop.
Environmental and architectural design of the Ravunian Border Fortress, bordering Eslen and Kaldera. Created in Modo, 3DCoat and Photoshop.
Keyframe illustration of the Tuvian counterattack on the Kalderian offensive, seeking to unite the continent under a single rule. Created in Modo, 3DCoat and Photoshop.
The capital city of the Kalderian people. A metropolitan consisting of various cultures, where trade and wealth flowed. Created in Modo, 3DCoat and Photoshop.
Keyframe illustration of a Kalderian shaper facing down a monstrosity spawned from the Forges. Created in Photoshop.
Various collection of the characters that reside in the world of Ecora. Created in Photoshop.
Various collection of the wildlife that reside in the world of Ecora. Created in Photoshop.
Stranded and out of supplies, the crew needs to figure out their next step, or fail in their mission. Created in Blender and Photoshop.