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Program Learning Outcomes: Digital Media

Students in Digital Media: Animation, Game & Entertainment Design, and Motion Design learn to communicate and tell stories through motion, art, and design for games, films, and the web. Areas of concentration include games, motion graphics, concept art, animation, modeling, and visual effects. Students learn real-world skills from leading designers, artists, and entrepreneurs. The primary goal is to create problem solvers who strike a balance between traditional art and technology, and between individual vision and teamwork. With a fundamental understanding of digital tools and their creative applications, graduates meet the demands of a diverse and expanding job market in visual storytelling.

Student Work


Program Learning Outcomes

Students will:

  • Identify and apply strategies to improve and succeed no matter what their initial skills are.
  • Solve problems and learn from creative risks by using people skills, design principles, and processes.
  • Build a strong foundation in all aspects of design and production for storytelling in motion.
  • Use inspiration in fields outside of digital media such as poetry, science, music, astronomy, history, dance, and more.
  • Develop a professional commitment¬† to their field, their work, and themselves; preparing them to be members and leaders in their profession, as well as learning how to act both as individuals and as team members to support the whole.
  • Learn to continually challenge themselves, laugh often with each other, and fully enjoy what they are doing.
  • Value continuous learning, experimentation, professional and personal growth.
  • Demonstrate an attitude of openness so that they seek new and unusual opportunities to learn and create.
  • Express ideas in a coherent, logical and compelling way in writing and the spoken word.


Assessment Measures

Student learning in Digital Media courses is assessed using level-appropriate rubrics and evaluations of presentations, papers, projects, reflections, exhibitions, and Capstone as well as Departmental Programmatic Assessment projects. Collectively these measures allow us to determine the level and quality of education attained by our students.