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Events
  • Sarah Manguso

    Oct 01| Lectures
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    Sarah Manguso is the author, most recently, of The Guardians: An Elegy for a Friend, named one of the top ten books of the year by Salon. Her previous book, the memoir The Two Kinds of Decay, was named an Editors’ Choice by the New York Times Sunday Book Review and short-listed in the UK for the Wellcome Trust Book Prize and long-listed for the Royal Society Winton Prize. Her other books include the story collection Hard to Admit and Harder to Escape, and the poetry collections Siste Viator and The Captain Lands in Paradise.

  • Graduate Fine Arts, Visiting Artist Lecture Series presents artist, Jennifer Steinkamp.

    Thursday, October 2nd 11:15am - 12:30pm

    Graduate Studios: 10455 Jefferson Blvd Culver City CA 90230

     

  • OR GALLERY
    10455 JEFFERSON BLVD.
    CULVER CITY, CA 90232
  • Pae White

    Oct 07| Lectures
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    Pae White was born in 1963 in Pasadena, California. She lives and works in Los Angeles. She received her M.F.A. from Art Center College of Design in Pasadena and her B.A. from Scripps College in Claremont, California. She also studied at the Skowhegan School of Painting and Sculpture in Maine. Recent solo exhibition venues include Galerie Daniel Buchholz, Cologne; galleria francesca kaufmann, Milan; the Govett-Brewster Art Gallery, New Plymouth, New Zealand; the Contemporary Art Gallery, Vancouver; greengrassi, London; and 1301PE, Los Angeles.

  • Graduate Fine Arts, Visiting Artist Lecture Series presents artist, Paradise Garage.

    Thursday, October 9th 11:15am - 12:30pm

    Graduate Studios: 10455 Jefferson Blvd Culver City CA 90230

     
  • Jennifer Moon

    Oct 14| Lectures
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    Artist, Adventurer, and Revolutionary 

    Phoenix Rising, Part 2: Eros vs. Agape is on view now in Made in L.A. 2014 at the Hammer Museum through Sept. 7th! 
  • Karen Tei Yamashita is the author of Through the Arc of the Rain Forest, Brazil-Maru, Tropic of Orange, Circle K Cycles, and I Hotel, which was a finalist for the National Book Award and awarded the California Book Award, the American Book Award, the Asian/Pacific American Librarians Association Award, and the Association for Asian American Studies Book Award.

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Digital Media

Digital Media students learn to communicate and tell stories through art, motion, and design.

In Digital Media, students learn to tell compelling stories through Animation, Game & Entertainment Design, and Motion Design. Otis students acquire real-world skills from leading designers, artists, and entrepreneurs. With a fundamental understanding of digital tools and their creative applications, graduates meet the demands of a diverse and expanding job market in visual storytelling for film, television, video games, apps, and the Web. Recent employers include Pixar, Disney, DreamWorks, WETA, ILM, Sony Imageworks, Nickelodeon, Electronic Arts, Blind, Brand New School, Imaginary Forces, Troika, Zoic, Sony Online Entertainment, and Blizzard.

Learn more about degrees offered by Otis in our view book, open with Page Viewer or Download (PDF).

ANIMATION

Animation students bring characters and stories to life through the magic of computer animation. Using a wide variety of techniques, from traditional 2-D animation to 3-D computer-generated imagery (CGI), students learn to develop narratives that evoke emotion and create the illusion of movement. Special emphasis is placed on storytelling, character design, and acting, as well as traditional drawing skills and business acumen. Animation Career Magazine named us a top animation program in the West.

 
MOTION DESIGN

Motion Design combines typography, graphics, filmmaking, video, images, and sound to communicate ideas. Dynamic visuals for commercials, title design for feature films, TV shows, and websites, and the new and growing field of motion sequences in films and games—all are examples of Motion Design, in which students develop arresting time-based visual imagery that can be applied in a wide range of entertainment fields.

 

GAME & ENTERTAINMENT DESIGN

In Game & Entertainment Design, students learn to create the visual elements for games, apps, feature films, and other entertainment platforms. Students develop their skills in concept art and visual development, learning the principles and processes involved in creating the first visual representations of characters, environments, and props for films and games. Students also develop the skills to design the gameplay, environment, storyline, and characters of interactive games, apps, and websites. Using the most advanced CGI technologies, students acquire the techniques to create stunning visual effects for films, commercials, and videos.