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  • York Chang (b. 1973, St. Louis, MO) is an interdisciplinary artist who uses forensic and archival information systems as supports for poetic gestures and alternate histories, in order to interrogate the aesthetic conventions of authority which often serve to blur the line between fiction and reality. He earned both his BFA (1996) and Juris Doctorate (2001) from University of California, Los Angeles (UCLA). York Chang lives and works in Los Angeles, CA, and is represented by Greene Exhibitions. 
     
  • Presidents' Day Holiday

    Feb 15| Academic Dates
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    Otis offices are closed for the Holiday.

  • Oliver Kellhammer is an independent artist, writer and researcher, who seeks, through his botanical interventions and social art practice, to demonstrate nature’s surprising ability to recover from damage. His recent work has focused on the psychosocial effects of climate change, cleaning up contaminated soils, reintroducing prehistoric trees to landscape damaged by industrial logging and cataloging the ecology of brownfield ecologies. He currently works as a lecturer in sustainable systems at Parsons in New York City.
     
  • Emily Kendal Frey is the author of the poetry collections The Grief Performance, selected for the Cleveland State Poetry Center's 2010 First Book Prize by Rae Armantrout, and Sorrow Arrow, as well as the the chapbooks Frances, The New Planet, and Airport. The winner of the Poetry Society of America's Norma Farber First Book Award, Frey's poetry has appeared in the journals Octopus and the Oregonian. She lives in Portland.

    Seating is limited.

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  • In this performance I try to summarize In search of past time with my own words, as a story of another time which reveals itself contemporary. I deliver my own intimate and personal perception of this book which radiates in my life. Each performance is another opportunity to explore different zones of the book, proceeding at random, inspired by an aleatory and fickle memory. 
     
  • Rear Window

    Kristin Moore
    Thesis Exhibition
    Feb 16th-19th, 2016

    Reception:

    Thursday, Feb 18th, 6-9PM

    Bolsky Gallery
    Otis College of Art and Design
    9045 Lincoln Blvd. 
    Los Angeles, CA 90045 
    310.846.2614


    Gallery Hours: Tues-Fri 10am-5pm, Sat-Sun 12pm-4pm

     

  • The Architecture/Landscape/Interiors Department at Otis College of Art and Design is pleased to announce the George H. Scanlon Foundation Lecture REDUX.4 by IÑAKI ÁBALOS

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Digital Media

Digital Media students learn to communicate and tell stories through art, motion, and design.

In Digital Media, students learn to tell compelling stories through Animation, Game & Entertainment Design, and Motion Design. Otis students acquire real-world skills from leading designers, artists, and entrepreneurs. With a fundamental understanding of digital tools and their creative applications, graduates meet the demands of a diverse and expanding job market in visual storytelling for film, television, video games, apps, and the Web. Recent employers include Pixar, Disney, DreamWorks, WETA, ILM, Sony Imageworks, Nickelodeon, Electronic Arts, Blind, Brand New School, Imaginary Forces, Troika, Zoic, Sony Online Entertainment, and Blizzard.

Learn more about degrees offered by Otis in our view book, open with Page Viewer or Download (PDF).

ANIMATION

Animation students bring characters and stories to life through the magic of computer animation. Using a wide variety of techniques, from traditional 2-D animation to 3-D computer-generated imagery (CGI), students learn to develop narratives that evoke emotion and create the illusion of movement. Special emphasis is placed on storytelling, character design, and acting, as well as traditional drawing skills and business acumen. Animation Career Magazine named us a top animation program in the West.

 
MOTION DESIGN

Motion Design combines typography, graphics, filmmaking, video, images, and sound to communicate ideas. Dynamic visuals for commercials, title design for feature films, TV shows, and websites, and the new and growing field of motion sequences in films and games—all are examples of Motion Design, in which students develop arresting time-based visual imagery that can be applied in a wide range of entertainment fields.

 

GAME & ENTERTAINMENT DESIGN

In Game & Entertainment Design, students learn to create the visual elements for games, apps, feature films, and other entertainment platforms. Students develop their skills in concept art and visual development, learning the principles and processes involved in creating the first visual representations of characters, environments, and props for films and games. Students also develop the skills to design the gameplay, environment, storyline, and characters of interactive games, apps, and websites. Using the most advanced CGI technologies, students acquire the techniques to create stunning visual effects for films, commercials, and videos.