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  • Angie Bray: Shhhh

    Jan 17| Exhibition
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    Angie Bray: Shhhh

    January 17 – March 22, 2015

    Opening Reception: January 24, 4-6pm

    Angie Bray: Shhhh is a substantial exhibition of the Los Angeles–based artist’s installations, photographs, drawings, sculpture and video organized by guest curator Meg Linton for the Ben Maltz Gallery at Otis College of Art and Design. The exhibition opens on Saturday, January 17, 2015.

    About the Exhibition

  • Opening Reception for Angie Bray: Shhhh a substantial exhibition of the Los Angeles–based artist’s installations, photographs, drawings, sculpture and video organized by guest curator Meg Linton for the Ben Maltz Gallery.

  • Walk-thru the exhibition Shhhh led by the artist Angie Bray. Gain insight into Bray's work and to the exhibition, and hear about her process, materials, and philosophies on art-making and on quieting, listening, and looking.

  • The Architecture/Landscape/Interiors Department at OTIS College of Art and Design is pleased to announce the George H. Scanlon Foundation Lecture REDUX.3 by JAMES CORNER


    Wednesday    18 February 2015    7:30 PM
    Ahmanson Auditorium   limited, open seating starting at 7:00 PM  

    at THE MUSEUM OF CONTEMPORARY ART, LOS ANGELES

    250 SOUTH GRAND AVENUE  LOS ANGELES CA  90012

     

    This lecture is free and open to the public.

     

  • Bassoon Performance

    Feb 22| Special Event
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    Bassoonist John Steinmetz Performs and Converses with the Audience
    Playing live bassoon inside the exhibition Angie Bray: Shhhh, Steinmetz will react to Bray’s installations by playing some of his own music as well as new compositions, and will converse with the audience, who are encouraged to sit or roam through the gallery looking and listening.

  • Composer Kubilay Üner offers a “reactive” experience with a live presentation of a new composition made in response to the exhibition Angie Bray: Shhhh. The performance will be interspersed with conversation between Üner and Bray.

  • Closing reception for exhibition Angie Bray: Shhhh

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Digital Media

Digital Media students learn to communicate and tell stories through art, motion, and design.

In Digital Media, students learn to tell compelling stories through Animation, Game & Entertainment Design, and Motion Design. Otis students acquire real-world skills from leading designers, artists, and entrepreneurs. With a fundamental understanding of digital tools and their creative applications, graduates meet the demands of a diverse and expanding job market in visual storytelling for film, television, video games, apps, and the Web. Recent employers include Pixar, Disney, DreamWorks, WETA, ILM, Sony Imageworks, Nickelodeon, Electronic Arts, Blind, Brand New School, Imaginary Forces, Troika, Zoic, Sony Online Entertainment, and Blizzard.

Learn more about degrees offered by Otis in our view book, open with Page Viewer or Download (PDF).

ANIMATION

Animation students bring characters and stories to life through the magic of computer animation. Using a wide variety of techniques, from traditional 2-D animation to 3-D computer-generated imagery (CGI), students learn to develop narratives that evoke emotion and create the illusion of movement. Special emphasis is placed on storytelling, character design, and acting, as well as traditional drawing skills and business acumen. Animation Career Magazine named us a top animation program in the West.

 
MOTION DESIGN

Motion Design combines typography, graphics, filmmaking, video, images, and sound to communicate ideas. Dynamic visuals for commercials, title design for feature films, TV shows, and websites, and the new and growing field of motion sequences in films and games—all are examples of Motion Design, in which students develop arresting time-based visual imagery that can be applied in a wide range of entertainment fields.

 

GAME & ENTERTAINMENT DESIGN

In Game & Entertainment Design, students learn to create the visual elements for games, apps, feature films, and other entertainment platforms. Students develop their skills in concept art and visual development, learning the principles and processes involved in creating the first visual representations of characters, environments, and props for films and games. Students also develop the skills to design the gameplay, environment, storyline, and characters of interactive games, apps, and websites. Using the most advanced CGI technologies, students acquire the techniques to create stunning visual effects for films, commercials, and videos.