Events
  • Mining fields like education, cinema, psychology, literature and art history Anna Craycroft examines cultural models for fostering individuality. Through drawings, paintings, videos, sculptures, furniture, installations, books, workshops, or curatorial projects she works thematically on a single thesis over a series of exhibitions.

  • In his lecture, Laurence Rickels reenters the exchange between Walter Benjamin and Alexander Mette, which led to Mette’s review of Ursprung des deutschen Trauerspiels in Imago and brought Benjamin to consider the clinical picture of schizophrenia, the topic of Mette’s dissertation-book, which he in turn reviewed.

  • Artist Anna Craycroft, of the current exhibition Tuning the Room in Ben Maltz Gallery, in discussion with artist and curator Micah Silver.

  • Emily Thorpe's art work addresses the twisting formation of memory through spatial relations and moments of domesticity. She will be presenting a solo exhibition for her Graduate Thesis at The Bolsky Gallery, Otis College of Art & Design, on view February 20 to February 25, 2017. There will be a closing reception on Saturday, February 25, 6-9pm.

  • Solmaz Sharif

    Mar 01| Lectures
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    Solmaz Sharif’s first collection, Look, was recently published by Graywolf Press and is a 2016 National Book Award finalist. Her poetry has appeared in the New Republic, Granta, Poetry, and other journals. Her first collection, Look, was recently published by Graywolf Press. A former Stegner Fellow, she is currently a lecturer at Stanford University and lives in the Bay Area.

  • Brendan Folwer was born 1978, Berkeley, California and lives and works in Los Angeles. His solo exhibitions include New Portraits (2017), Richard Telles Fine Art, Los Angeles, Portraits (2016), Mathew, New York and New Pictures, Six Sampler Works, and Benches (2015), Richard Telles Fine Art, Los Angeles.

O-Tube

Alumnus Jim Rygiel's VFX for Godzilla

Visual effects pioneer, alumnus Jim Rygiel ('86), who won three Oscars for the Lord of the RIngs trilogy, supervised visual effects for Godzilla. Sixty years ago, Japanese audiences thrilled to the film debut of a massive monster that ravaged Tokyo with atomic breath, armored plates and a name that combined the Japanese words for "gorilla" and "whale": Gojira. Rygiel's team reinvented the famous Japanese monster using contemporary CG tools.

"The difference with these creatures that we pushed was their movement through the environment. So when they're fighting in the city, you'll notice as Godzilla swipes his arm, he swipes it through a cloud or fog bank or a dust cloud that he's swiping through vortexes off of his hand. It's to get that interactive environment happening amongst these creatures in the city. When you go on the streets, there's lots of atmosphere and smoke and things burning. We had to carry that to the top, and to do that kind of interaction with that digital smoke simulations is extremely difficult to make it look correct and keep the scale right, and now make it seem like he's moving his hand through cigarette smoke."



 

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