Events
  • Tim Walsh, is the inventor of the board game Blurt!, which sold more than a milion copies. Tim has lincesned toy and game concepts to Hasbro, Mattel, Brio, Educational Insights, Imagine Entertaiment, and others. Be inspired and entertained by the stories behind the creation of blockbuster toys and games.

     

  • Todd Bradford Richmond presents a solo exhibition of new paintings and installation for his Graduate Thesis at The Bolsky Gallery, Otis College of Art & Design, on view January 22 to February 1, 2017 (closes at 12noon on Feb 1). There will be an artist reception on Saturday, January 28, 2-6pm.

  • Tim Davis's wry photographs find the sublime in the quotidian. Whether shooting an abandoned pair of sneakers, the streets of a nameless suburb, or the corner of a framed painting in a museum, Davis captures the peripheral, everyday beauty of our daily life.

  • Otis College of Art and Design and The Art and Design Department at CSUDH will be partnering to bring two Ceramics Artist, Diego Romero ('90) and Michael Sherrill to give a guest lecture and workshop demonstration to take place at both campuses in conjunction with the 73rd Scripps Ceramic Annua, curated by Joan Takayama-Ogawa (Otis College Faculty member).

  • Workshop at Otis College campus with ceramic artist, Michael Sherrill.

  • James Hannaham

    Jan 25| Lectures
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    James Hannaham is the author of the novels Delicious Foods, which won the 2016 PEN/Faulkner Award, and God Says No, a Stonewall Honor Book and a Lambda Literary Award finalist.

  • The Rodina will present Designing the Leadership, a workshop on action, graphic design and critical thinking. The Rodina was founded in 2011 by Czech-born, Amsterdam-based designers Tereza and Vit Ruller. The studio specialises in video, interactive, installations and visual identities. 

O-Tube

Alumnus Jim Rygiel's VFX for Godzilla

Visual effects pioneer, alumnus Jim Rygiel ('86), who won three Oscars for the Lord of the RIngs trilogy, supervised visual effects for Godzilla. Sixty years ago, Japanese audiences thrilled to the film debut of a massive monster that ravaged Tokyo with atomic breath, armored plates and a name that combined the Japanese words for "gorilla" and "whale": Gojira. Rygiel's team reinvented the famous Japanese monster using contemporary CG tools.

"The difference with these creatures that we pushed was their movement through the environment. So when they're fighting in the city, you'll notice as Godzilla swipes his arm, he swipes it through a cloud or fog bank or a dust cloud that he's swiping through vortexes off of his hand. It's to get that interactive environment happening amongst these creatures in the city. When you go on the streets, there's lots of atmosphere and smoke and things burning. We had to carry that to the top, and to do that kind of interaction with that digital smoke simulations is extremely difficult to make it look correct and keep the scale right, and now make it seem like he's moving his hand through cigarette smoke."



 

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