Events
  • Daniel Mendel-Black has exhibited widely in the U.S. and abroad. Recent shows include Pretty Lips Are Red at China Art Objects Galleries in Los Angeles, and André Butzer, Marcel Hüppauff, Daniel Mendel-Black, Philipp Schwalb at Galerie Bernd Kugler in Innsbruck, Austria. Mendel-Black’s work is represented in a number of public collections.

  • Tim Walsh, is the inventor of the board game Blurt!, which sold more than a milion copies. Tim has lincesned toy and game concepts to Hasbro, Mattel, Brio, Educational Insights, Imagine Entertaiment, and others. Be inspired and entertained by the stories behind the creation of blockbuster toys and games.

     

  • Tim Davis's wry photographs find the sublime in the quotidian. Whether shooting an abandoned pair of sneakers, the streets of a nameless suburb, or the corner of a framed painting in a museum, Davis captures the peripheral, everyday beauty of our daily life.

  • James Hannaham

    Jan 25| Lectures
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    James Hannaham is the author of the novels Delicious Foods, which won the 2016 PEN/Faulkner Award, and God Says No, a Stonewall Honor Book and a Lambda Literary Award finalist.

  • Opening Reception and Acoustic Event: “Tuning the Room” lead by Gregory Lenczycki and Ken Goerres.

     

     



     

  • The measure and alterations of Craycroft’s “room tuning” are framed in relation to its setting within the art gallery of an art school. In the wake of the U.S. presidential election, and in anticipation of the exhibition runtime falling during the first months of the new administration, Tuning the Room is a proposal to pay attention to the role that art and art education play in how voices are heard.

  • Born in St. Louis, MO Lives and works in New York, NY EDUCATION 2001 MFA, Pratt Institute, Brooklyn, NY 1995 BA, Macalester College, St. Paul, MN 1994 Studio Art Center International, Florence, Italy SOLO EXHIBITIONS 2010 Stateside, ACME., Los Angeles, CA 2009 Underwear City, Rodolphe Janssen Gallery, Brussels, Belgium 2008 Sock City, CRG Gallery, NY.

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Toy Design

Game Console Design

Game console design from sections A and B at Otis College.

 

 

 

Barbie's Malibu Dream House

Visit Barbie®'s new dreamhouse in Malibu, on display at Santa Monica Place for a limited time. Her house has been redesigned by a team of students, working with Mattel. See bathing suits and cover ups, designed with alumnus Rod Beattie ('86) of Bleu, art collection, furniture, and fitness center. Students from fashion design, product design, fine arts, toy design, and liberal arts and sciences created this environment.

Toy Design student experience

My experiences in Toy Design

- Nick Hayes, Game Designer at SpinMaster

Sustainable Toy Design in China

In 2004, toy company Hape hosted China's first UNESCO bamboo workshop. Hape's bamboo toys, the first collection of toys based on this natural resource, grew out of this UNESCO event. Since then, Hape and Founder/CEO Peter Handstein have offered an Annual Bamboo Workshop, inviting international design students to propose and create new ideas. The bamboo facility is in Zheijang, adjacent to their own renewable, sustainable, bamboo forest.

Toy Design is Serious Business

The LA TImes Business section featured Otis' toy design program, citing the abundance of talented designers, many of them Otis grads, as a reason for the prominence of the toy industry in Southern California. It accounts for 9,500 jobs in Los Angeles and Orange counties; and its 276 businesses contribute more than $53 million in annual taxes, according to the Los Angeles County Economic Development Corp.

Brayden Fabris, toy design student, works on his Manny the Lion project before a presentation

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