Samuel Chon

Lecturer | BFA Game and Entertainment Design

Education

  • Bachelors of Fine Arts, Otis College of Art & Design - 2018
  • Game Design Course, Gnomon - 2024
  • Unreal Engine Skills Mastery Program, Studio Arts - 2025

Bio/Affiliation


Sam J Chon is a Korean American born in the Los Angeles valley, a veteran of the Marine Corps, and now a visual development artist for the film, game, and animation industries. Since graduating from Otis College of Art and Design in 2018, Sam has worked on multiple AAA game titles, films, VR experiences, and animated TV shows. 

Currently an Environment Concept Designer for the "Untitled" animated Minecraft TV show at Flying Bark Productions for Netflix and Mojang.

Past projects include Call of Duty: Black Ops 4, Call of Duty: Cold War, Jurassic World: Chaos Theory, Invincible, and much more. 

His priority in concept art is to create magical worlds and story moments that inspire people through visuals of different cultures, empathy, and moments in life of what if and what could be.

Sam Chon's Work
Sam Chon's Work
Samuel Chon’s Work
Junkbots
Samuel Chon’s Work
Howling Castle 
Samuel Chon’s Work
Boneyard
Samuel Chon’s Work
Cloud Cover
Samuel Chon’s Work
Fairy Bridge
Samuel Chon’s Work
Jomon Hut
Samuel Chon’s Work
Laputa
Samuel Chon’s Work
Call of Duty: Black Ops Coldwar MP The Pines Food Court

 

Samuel Chon’s Picture

Clients/Employment History: