
Zoe Rubin
3D fantasy environment in Unreal Engine, modeled using Maya, Zbrush, and Substance 3D PainterSome images may be cropped. Click on an image to see the full image without cropping.

Zoe Rubin
3D fairy character modeled in Zbrush and textured in Substance 3D painter
Zoe Rubin
3D fairy lantern prop modeled in Maya and Zbrush, textured in Substance 3D Painter
Zoe Rubin
2D fairy character art drawn in Adobe Photoshop
Zoe Rubin
Greyscale fairy cart prop concept design; sketched and lined traditionally, rendered in Adobe Photoshop
Zoe Rubin
BFA Game and Entertainment Design
Hi! My name is Zoe Rubin, and I am a 2D & 3D artist focusing on 3D modelling and concept
art. I have experience in a multitude of programs, including Autodesk Maya, Zbrush,
Substance 3D Painter, Blender, and Adobe Creative Suite.
Email Zoe Rubin
Visit Zoe's External Portfolio