Avery Plummer
Girl in the Future Wasteland - original concept by Anna Zhang This is my most recent game ready character. She was sculpted in ZBrush, retopologized and UVed in Maya, textured in Substance Painter, posed in ZBrush, and rendered in Unreal Engine. In addition to creating the character, I modeled a simple background to bring this character and narrative to life.Some images may be cropped. Click on an image to see the full image without cropping.
Avery Plummer
Parisa - AFK Journey Fanart Sculpted and retopologized in ZBrush, UVed in Maya, hand painted in Substance Painter, posed using Mixamo, and rendered in Unreal Engine.
Avery Plummer
BFA Game and Entertainment Design
Hello! My name is Avery Plummer, and I am a 3D artist focused on character art. I
work through the full character pipeline, using tools like Autodesk Maya, ZBrush,
Substance Painter, and Unreal Engine to bring characters to life from concept to final
presentation.
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