Beikwaw Yankey
This project was to create a skin line within the game "League of Legends" by Riot Games. "Shadow Dancer" draws inspiration from Tibetan cham dancers in both its color palette and design. The "shadow" is seen in the vfx of this skinline; when a character uses an ability, the mask on their hip will take on a shadowy form, and the abilities will have a smoke-like texture around them.Some images may be cropped. Click on an image to see the full image without cropping.
Beikwaw Yankey
An exploration of a character to be placed within a world of magical elements, personally created.
Beikwaw Yankey
Lighting work of a 3D modeled scene within Maya, simulating a time of day closer to sunset.
Beikwaw Yankey
Using concept photos from Yeji's (from the K-pop group ITZY) new album, "Air", I wanted to make a piece that could aid in lighting and composition practice.
Beikwaw Yankey
Built in a perspective world, this image depicts a life within the Nether Region in the world of Minecraft.Beikwaw Yankey
Scene set up and lit in Unreal Engine 5, including all effects and rendering.
Beikwaw Yankey
Beikwaw Yankey VFX and Animation Demo Reel
Beikwaw Yankey
This depicts the visual effects breakdown of my "An Unexpected Clash" Project

Beikwaw Yankey
BFA Animation
Hi, I’m Beikwaw Yankey, an animation major with a minor in concept art, pursuing a
career in VFX and animation. I love creating work that combines strong visual storytelling
with humor, using comedy to enhance each piece and make it more memorable. Through
my art, I aim to leave a personal mark that reflects who I am as both an artist and
a person.
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