Matthew Yi
Scene: Sleeping Mech Programs: Maya, Substance Painter, Unreal Engine, Nuke Fab Assets Used: Trees, grass Foliage
Matthew Yi
BFA Game and Entertainment Design
Matthew Yi
I am a technical artist, with a goal to solve problems and create tools for the creative
pipeline. I pride myself with knowing a multitude of programs such as Houdini, Nuke,
Unreal Engine, Unity, Maya, and more. With the various scenes in Unreal Engine I
created modular tools to reduce work load and alternative methods to save resources
in engine.
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