Ty Zutty
B A R G U Z I N is a retro-horror survival game I co-created with Alex Martinez. Over the span of our Senior year, we led a team to develop a vertical slice demo built in Unreal Engine where we focused on designing a project that blends 2D and 3D visuals to create a unique atmosphere.Some images may be cropped. Click on an image to see the full image without cropping.
Ty Zutty
B A R G U Z I N Character Lineup
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B A R G U Z I N Intro Cartoon Title Card
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B A R G U Z I N protagonist with pre-rendered hallway interior background in UE5.
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B A R G U Z I N Promotional Poster
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Conclave of The Abyss Character Concepts
Ty Zutty
Devadatta Character Concept
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Hapa Kid Character Concept
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The Immortal Being Character Concept
Ty Zutty
BFA Game and Entertainment Design
I’m a concept artist with a focus on character design and stylized projects. I enjoy
collaborating with like-minded creatives in artistic environments and have experience
setting the visual tone and aesthetic direction of the game projects I’ve helped create.
As an artistic problem solver, sometimes using unconventional methods to find solutions
for design challenges, I strive to create memorable and fun characters that all have
a layer of depth to them pulled from the world around us.
Email Ty Zutty