Jonas Yoon

 
Spiky red hair, samurai-esque warrior with a scar on his cheek.
Small pink-haired girl, wearing a giant hat and holding a wooden staff.
Muscular darker-skinned female with rock arms and white hair
Muscular shirtless man with long dark hair and beads around his neck.
Long white hair guy, holding his face with chains wrapped around his arms. Looks crazy
"Angelic looking woman with sweeping blonde hair.  Has glowing blue ""wings"" and holding a sword."
Small forest imp creature with glowing eyes and wooden body.
A promotional painting showcasing four characters engaging in combat.
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Jonas Yoon

Hi everyone! My name is Jonas Yoon and I am concept artist graduating from Otis College of Art and Design in May 2020 with a Bachelors of Fine Arts in Digital Media, specializing in Game & Entertainment Design.
 In addition to my academic background, my professional career consists of designing for game companies such as Riot Games and Section Studios. I am experienced with strong understandings of anatomy, perspective, and composition, with my primary expertise geared towards designing videogame characters. I am constantly striving to push myself further and to become known within this industry. I would like to share my experiences and creativity with the rest of the world.

Kazan - The Solitary Warlord
 
 This character is one of many playable challengers included in Challengers of Elysia.
 Challengers of Elysia is my senior project that aims to be a fun and fast paced, platform fighting game. My goal was to design a universe where characters come from around the globe to engage in combat. Each character is unique in their own right, as they range in different shapes, races, genders, personalities, and fighting styles in order to create a diverse and expansive cast.

Lynelle - The Blooming Witch
 
 This character is one of many playable challengers included in Challengers of Elysia.
 Challengers of Elysia is my senior project that aims to be a fun and fast paced, platform fighting game. My goal was to design a universe where characters come from around the globe to engage in combat. Each character is unique in their own right, as they range in different shapes, races, genders, personalities, and fighting styles in order to create a diverse and expansive cast.

Sedona - The Stone Brawler
 
 This character is one of many playable challengers included in Challengers of Elysia.
 Challengers of Elysia is my senior project that aims to be a fun and fast paced, platform fighting game. My goal was to design a universe where characters come from around the globe to engage in combat. Each character is unique in their own right, as they range in different shapes, races, genders, personalities, and fighting styles in order to create a diverse and expansive cast.

Shenzu - The Exalted Monk
 
 This character is one of many playable challengers included in Challengers of Elysia.
 Challengers of Elysia is my senior project that aims to be a fun and fast paced, platform fighting game. My goal was to design a universe where characters come from around the globe to engage in combat. Each character is unique in their own right, as they range in different shapes, races, genders, personalities, and fighting styles in order to create a diverse and expansive cast.

Atolis - The Shackled Fiend

This character is one of many playable challengers included in Challengers of Elysia.
Challengers of Elysia is my senior project that aims to be a fun and fast paced, platform fighting game. My goal was to design a universe where characters come from around the globe to engage in combat. Each character is unique in their own right, as they range in different shapes, races, genders, personalities, and fighting styles in order to create a diverse and expansive cast.

Sariel - The Crowned Blade
 
 This character is one of many playable challengers included in Challengers of Elysia.
 Challengers of Elysia is my senior project that aims to be a fun and fast paced, platform fighting game. My goal was to design a universe where characters come from around the globe to engage in combat. Each character is unique in their own right, as they range in different shapes, races, genders, personalities, and fighting styles in order to create a diverse and expansive cast.

Ishgar - The Lost Child

This character is one of many playable challengers included in Challengers of Elysia.
Challengers of Elysia is my senior project that aims to be a fun and fast paced, platform fighting game. My goal was to design a universe where characters come from around the globe to engage in combat. Each character is unique in their own right, as they range in different shapes, races, genders, personalities, and fighting styles in order to create a diverse and expansive cast.

Challengers of Elysia - Roster

A collection of the playable characters in Challengers of Elysia.
In addition, I have also included a link to a video showcasing a mockup character select screen.

Challengers of Elysia is my senior project that aims to be a fun and fast paced, platform fighting game. My goal was to design a universe where characters come from around the globe to engage in combat. Each character is unique in their own right, as they range in different shapes, races, genders, personalities, and fighting styles in order to create a diverse and expansive cast.

Challengers of Elysia - Key Art

A promotional painting showcasing four characters engaging in combat.

Challengers of Elysia is my senior project that aims to be a fun and fast paced, platform fighting game. My goal was to design a universe where characters come from around the globe to engage in combat. Each character is unique in their own right, as they range in different shapes, races, genders, personalities, and fighting styles in order to create a diverse and expansive cast.

League of Legends - Master Yi Redesign

My take on a redesign for one of League of Legend's more outdated champions, Master Yi. This character comes from a region known as Ionia which is heavily influenced by asian culture, while incorporating many organic and elegant elements. Master Yi's original design felt clunky and mechanical which strongly clashed with the current lore which ultimately lead me to redesign this champion. I included form fitting and elegant armor to mesh well with Ionian culture.