"Video games could be the greatest storytelling medium of our age – if only the worlds of art and technology would stop arguing and take notice." Naomi Alderman
It’s an unfortunate feature of working as both a novelist and a games designer that I end up sitting through a lot of panels, round-tables, conferences, discussions and other exercises in head-nodding where digital people try to get to grips with storytelling, or where story people try to understand the digital world.
Both these types of event have their aggravations. When digital people run workshops or colloquia or jams (there are infinite names for the basic principle of bringing people together in combination with coffee) about storytelling, they often seem not to notice that quite a lot of very clever people have been thinking very hard about stories for, oh, the past 3,000-4,000 years. I’ve heard people suggest that maybe stories have a “pattern” or “structural ordering” that holds together their parts, without apparently realising that a lot of people have written about this, from Aristotle on.
And let’s not even get on to the people who say things like “data is a story”, “products are a story”, “your robo-vacuum cleaner has a story to tell you”. No it isn’t, no they’re not, and no – unless artificial intelligence has come on much faster than anticipated – it doesn’t.
But more aggravating even than this are the forums, summits, breakout sessions and seminars on “digital literature” run by exceedingly well-meaning arts people who can talk for hours about what the future might be for storytelling in this new technological age – whether we might produce hyperlinked or interactive or multi-stranded novels and poems – without apparently noticing that video games exist. And they don’t just exist! They’re the most lucrative, fastest-growing medium of our age. Your experimental technological literature is already here; it’s the noise you’re trying to get your children to turn down while you pen your thoughts about the future of location-based storytelling.
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Learn more about Otis alumnus Matt Nava's work creating Journey - The Art of Getting There