Nick Hand

 
Champion of Lightning digital sculpture in zbrush. Rendered in Maya Arnold.
Main character for Dark Fantasy RPG game based on Aztec mythology.
Main character for Dark Fantasy RPG game based on Aztec mythology.
Main character for Dark Fantasy RPG game based on Aztec mythology.
Main character for Dark Fantasy RPG game based on Aztec mythology.
Main character for Dark Fantasy RPG game based on Aztec mythology.
Optimized and Game Ready Character Asset rendered in Real-time.
Optimized and Game Ready Character Asset rendered in Real-time.
Champion Redesign
Zbrush Character and Merchandise concept turnarounds rendered in Maya.
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Nick Hand

I am a passionate character artist whose mission is to craft life into characters from conceptual designs to finished production assets. I pride myself on the ability to learn quickly and am always ready to both receive and provide feedback to solve visual problems with creative solutions. I thrive in a team-oriented environment and do my best to create a family out of the communities I am apart of.

My goal is to be an innovative and efficient character artist for the game industry.
 

Champion of Lightning digital sculpture in zbrush. Rendered in Maya Arnold.
 

Main character designed for a mock dark-fantasy role playing game based around Aztec legends and mythology. This Aztec inspired deity embodies the elements of war, sacrifice, time, and the sun. Sculpture done in Zbrush and rendered in Maya Arnold. 

Main character designed for a mock dark-fantasy role playing game based around Aztec legends and mythology. This Aztec inspired deity embodies the elements of war, sacrifice, time, and the sun. Sculpture done in Zbrush and rendered in Maya Arnold. 

Main character designed for a mock dark-fantasy role playing game based around Aztec legends and mythology. This Aztec inspired deity embodies the elements of war, sacrifice, time, and the sun. Sculpture done in Zbrush and rendered in Maya Arnold. 
 

Main character designed for a mock dark-fantasy role playing game based around Aztec legends and mythology. This Aztec inspired deity embodies the elements of war, sacrifice, time, and the sun. Sculpture done in Zbrush and rendered in Maya Arnold. 
 

Main character designed for a mock dark-fantasy role playing game based around Aztec legends and mythology. This Aztec inspired deity embodies the elements of war, sacrifice, time, and the sun. Sculpture done in Zbrush and rendered in Maya Arnold. 

Game asset created based on the Feudal Japan Samurai concept done by Thomas Chamberlain - Keen. Sculpted in zbrush, textured in Substance Painter and rendered in Marmoset Toolbag. Final asset sits at 50k polycount/tri-count with a 2k texture set. 
 

Game asset created based on the Feudal Japan Samurai concept done by Thomas Chamberlain - Keen. Sculpted in zbrush, textured in Substance Painter and rendered in Marmoset Toolbag. Final asset sits at 50k polycount/tri-count with a 2k texture set. 
 

A fan champion redesign for the game League of Legends. Done to envision an outdated character with the new more recent visual style and design language. Sculpted in Zbrush and rendered in Maya Vray. 

Top sculpture is a fighting character that uses a tome to enhance his martial abilities. Bottom sculpture is a League of Legends merchandise concept done as a fan project to envision one of the game’s characters in the style used for this particular line of collectable statues.